When RPGs borrow from tactics games, everyone wins
A lot of mobile RPGs used to be number soup: tap attack, watch bars empty, repeat. Lately more of them borrow from tactics games, adding grids and positioning, and it's made a real difference.
Once where you stand matters, a fight becomes a small puzzle. Do you flank the healer or hold your line? That single question turns a passive battle into something you actually think about.
Games like Emberfall Legion lean into this, letting positioning chain your skills together. It's the kind of depth that used to require a dedicated tactics game.
The risk is complexity creep, where casual players bounce off. The good ones ease you in slowly, teaching one idea per fight. When they get that balance right, an RPG can feel both cozy and clever.
